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 Post subject: Inactive Guild and Gang Removal
PostPosted: Sat Feb 09, 2013 6:33 pm 
Glorwing Lead DM
Glorwing Lead DM
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Joined: Sun Mar 21, 2004 4:42 pm
Posts: 2782
Location: right here but in a parallel universe
The following guilds are being reclaimed by Staff and have been deemed inactive for too long:

The Guild Of Merchants And Traders
Malle'pillin Archery Academy
The ShadowKnights
The Lyrists
The Engineers
The Praetorians
The Stone Sentinels
Midnight Company

These guilds may be revived again in the future. Currently all remaining guildhalls will remain intact until otherwise specified.

The following groups are also closed and not due to be reopened again anytime soon:

City of Byrne
Kingdom of Glorwing
Sultanate of Dun-Ammon
Elven Council of Darkwoods
The Nation of Blacksilver
Steel Dragon Office

The Wraithwalkers and Eclipse will not be returning as PC organization. The nations may at a later date, but that all depends on a lot of other factors.

To all of my children in whom Life flows abundant
To all of my children to whom Death hath passed his judgement
The soul yearns for honor, and the flesh the hereafter
Look to those who walked before to lead those who walk after

Shining is the Land's light of justice
Ever flows the Land's well of purpose
Walk free, walk free, walk free, believe...
The Land is alive, so believe...

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