Assassin
Changes to classes and prestige classes on the Glorwing server.
Locked
LongEarMage
Glorwing Admin
Glorwing Admin
Posts: 2075
Joined: Sat Jul 12, 2003 7:41 am

Assassin

Post by LongEarMage »

(PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.

- Hit Die: d6.
- Proficiencies: Simple Weapons, Light Armor Proficiency.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Any evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.

ABILITIES:

Level
1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
Use Poison - Automatic success when coating a weapon with poison.
2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
Ghostly Visage - As spell.
+1 Fortitude save vs. poison.
3: Death Attack +2d6 - Death attack improves.
4: +2 Fortitude save vs. poison.
5: Death Attack +3d6 - Death attack improves.
Uncanny Dodge 2 - +1 reflex saving throws.
Darkness - As spell.
6: +3 Fortitude save vs. poison.
7: Death Attack +4d6 - Death attack improves.
Invisibility - As spell.
8: +4 Fortitude save vs. poison.
Hide in Plain Sight.
9: Death Attack +5d6 - Death attack improves.
Improved Invisibility - As spell.
10: Uncanny Dodge 3 - +2 reflex saving throws.
+5 Fortitude save vs. poison.
Image

Lady Celorfiriel Byrne - Knight-Commander of the Praetorians [Portrait - Click Here]
Avatar and portrait ("Hunting the Dawn") by Anathematixs on DeviantArt

"GW is like so many infamous motel/hotels ... you can check out any time you want, but you can never leave" - Thrasher Dreadlock
"Blowing out someone else's candle won't make yours burn brighter."
Locked