Only in Memory - The Barony of Byrne
Posted: Sat Jul 30, 2005 10:26 am
Geographical and Economic Notes
Byrne is a city state located West of Port Sunrise, the capital of Glorwing. Deep in the Misty Mountains, it lies on the banks of the river Deluvian, just downstream of a large lake known as the Dead Lake, Wurlac. Other than the town itself, Byrne also holds a number of farms in the vicinity, whose produce feed the town.
Byrne is self-sufficient with respect to most things, though it's small enough that luxury goods are not made locally, but rather imported. As it possesses little of export value, such goods are therefore rare. Its munitions industry is large for the town's size, capable of producing large numbers of (non-magical) high quality weapons and armour. This industry has its roots in Byrne's dangerous location, and during the reign of Daithi Byrne, the industry underpinned the Baron's war effort.
Most trade to and from Byrne takes place along the river. The roads are not safe enough - undead haunt the path to Port Sunrise, while the dangerous and hostile state of Liana lies between Byrne and Darkwoods. While heavily armed caravans occasionally travel by road, the vast majority of merchants make use of the waterways.
Culture
The people of Byrne are proud, long-suffering and tough. The current government of Byrne is benevolent and supports personal freedoms, which in the majority of citizens has engendered a sense of confidence that has been missing for many years. However, Byrne's dark past and difficult situation, alongside the abundance of dark magic in the area, have tempted many to take advantage of their new-found freedom, to experiment with ways of gaining personal power - especially with the current Governor not being of Byrne himself.
The majority of Byrne's population as decent, hardworking folk who are happier with their lot now than they have been at any time in the recent past, quick to anger if insulted, and quick to defend themselves if threatened. However, while Byrne is free from the tyranny that once gripped it, it is still in a very dangerous location, surrounded by enemies on all sides. The disaffected supporters of the old Baron appear to have joined forces with nearby Liana, turning the attention of that land onto the city, while the Misty Mountains have always been a land where the dead do not rest easy in their graves.
Politics
To a large extent, the political standing of Byrne is and will continue to be defined by the Governor - especially in the current case. The direction thus far has been towards a place where representatives of all nations can gather on neutral ground to discuss grievances and work together on common threats.
History
By the Lord Governor, Mithreas Elendaril
Though I was not born in Byrne it has become my home, and I have familiarised myself with as much of its history as I can find. This Barony is younger than I am, yet its history is far greater. Though much could be written of the heroes and heroines, villains and others who have populated the lively history of the Barony, for the purposes of this introduction an overview will suffice.
The history of Byrne extends back to Drakmark, the land from which the mage Gilmore opened the rift that brought the first expedition to these lands. Among the many noble families in Drakmark where the four who were to become the founders of the town of Byrne: Belus, Gars, Hora and Byrne. Members of all four families took part in the expedition, bequeathing their estates in Drakmark to second sons and seeking to found larger and grander estates in the new world, knowing that the road would be hard but that the rewards were potentially vast. Each family brought retainers and companions, and between them they made up a sizeable part of the expedition.
The early years of the history of Wilwarin are documented elsewhere, and need not be repeated here. Suffice to say that when Victor Lumens I was crowned King of Glorwing, there were those who decided that they would be better off founding a town of their own, and not bowing to the new King. The land was not well known then, however, and the portals were not yet open. These pioneers, led by the four families, set off into the mountains to found their own home.
They settled at the site of what is now Byrne. The river provided water and trade with the nascant Sun Kingdom, the valley was fertile and a fine place for farms, and the site they chose was well-placed for defense against the unknown dangers of the land. The new town took form rapidly, and the leaders of the four families met to decide on a name. Temon Byrne, the leader of the Byrne family, was a charismatic man and had been the driving force behind the new settlement. He was popular among the people, and well-known. Since its founding, the town had been known informally both within its walls and back in Port Sunrise as "Byrne's town", and it was with a good-natured sense of humour that the leaders of the families decided to acknowledge that the formal name. They were less willing to hand full power to one of their number, however: all four families had come here to escape the rule of another. Temon was content that the town bore his name, and agreed to share power. The arrangement would be as follows: the leaders of the families would rule in a council, and each would take turns to hold the pre-eminent place and the nominal title of "Baron" for a period of five years.
The arrangement worked well. With all four families committed to the arrangement, and no family strong enough to resist the other three combined, Byrne flourished for a century. The mountains were never especially safe, but Byrne stood strong under good governance, and if the occasional 5-year term passed where the governor was less than effective, it was never truly threatened. Until something unexpected happened.
A man entered Wilwarin, by the name of Daithi Byrne. A powerful mage and the leader of a mercenary company in Drakmark, he had passed through a portal in search of an enemy called Malin... and ended up in the world a branch of his family had helped found. The Wilwarin branch of the Byrne family at this point consisted of the elderly Gomon Byrne, near the end of his days, and his son Iiliyan. When Goman heard that one of Byrne blood had arrived in this world and was a powerful wizard, he sent for him. For his part, Daithi was shocked to learn of his new position, and learnt all that he could about his long-lost family. It was then that the seeds of ambition were planted. Iiliyan died in a hunting accident a year later. Gomon passed away in his sleep a bare month after, weeks into the his tenure as Baron. Though there is no proof of Daithi's involvement in either death, it cannot be discounted: in any case, Daithi became baron.
With all the experience of a successful adventurer and mercenary captain, Daithi was a fine baron and leader. However, when the end of his term came, he refused to cede power. With his magic, and thanks to the appointment of men loyal to him in key positions, the other families could not stop him. Daithi became the absolute ruler of Byrne, and set about consolidating his power.
However, this was not enough for him: he desired more. Digging into the forbidden arts, he sought and found the secrets of lichdom. To the despair of his wife, a kind and loving woman who was torn between her love for the man he had been and her fear of what he was fast becoming, Daithi mastered the necromantic arts. Entrusting his son with the roles of Commander of the Byrne Guard and guardian of his phylactery, Daithi ruled Byrne with an iron fist.
Then in the year 134 ACR the Queen of the neighbouring Sun Kingdom left on a pilgrimmage. Daithi saw a chance to gain even more power, and began plotting to take Port Sunrise. However, he reckoned without his wife. Monia Byrne, despairing at the thought of all the free peoples of Wilwarin suffering the same fate as those of Byrne, secretly sent word to the court of Glorwing. The messenger reached me...
The fall of Daithi and the liberation of Byrne is a large topic, and has its own book, entitled "The Fall and Rise of Byrne". Suffice to say that Byrne lies free now. The leaders of the families rule in council once more, but no longer trust one of themselves to lead. I serve as Lord Governor, chosen by the Council, and hold the position at their gift. Should I or one of my successors turn against the people of Byrne, we will not have five years to prepare.
Byrne is a city state located West of Port Sunrise, the capital of Glorwing. Deep in the Misty Mountains, it lies on the banks of the river Deluvian, just downstream of a large lake known as the Dead Lake, Wurlac. Other than the town itself, Byrne also holds a number of farms in the vicinity, whose produce feed the town.
Byrne is self-sufficient with respect to most things, though it's small enough that luxury goods are not made locally, but rather imported. As it possesses little of export value, such goods are therefore rare. Its munitions industry is large for the town's size, capable of producing large numbers of (non-magical) high quality weapons and armour. This industry has its roots in Byrne's dangerous location, and during the reign of Daithi Byrne, the industry underpinned the Baron's war effort.
Most trade to and from Byrne takes place along the river. The roads are not safe enough - undead haunt the path to Port Sunrise, while the dangerous and hostile state of Liana lies between Byrne and Darkwoods. While heavily armed caravans occasionally travel by road, the vast majority of merchants make use of the waterways.
Culture
The people of Byrne are proud, long-suffering and tough. The current government of Byrne is benevolent and supports personal freedoms, which in the majority of citizens has engendered a sense of confidence that has been missing for many years. However, Byrne's dark past and difficult situation, alongside the abundance of dark magic in the area, have tempted many to take advantage of their new-found freedom, to experiment with ways of gaining personal power - especially with the current Governor not being of Byrne himself.
The majority of Byrne's population as decent, hardworking folk who are happier with their lot now than they have been at any time in the recent past, quick to anger if insulted, and quick to defend themselves if threatened. However, while Byrne is free from the tyranny that once gripped it, it is still in a very dangerous location, surrounded by enemies on all sides. The disaffected supporters of the old Baron appear to have joined forces with nearby Liana, turning the attention of that land onto the city, while the Misty Mountains have always been a land where the dead do not rest easy in their graves.
Politics
To a large extent, the political standing of Byrne is and will continue to be defined by the Governor - especially in the current case. The direction thus far has been towards a place where representatives of all nations can gather on neutral ground to discuss grievances and work together on common threats.
History
By the Lord Governor, Mithreas Elendaril
Though I was not born in Byrne it has become my home, and I have familiarised myself with as much of its history as I can find. This Barony is younger than I am, yet its history is far greater. Though much could be written of the heroes and heroines, villains and others who have populated the lively history of the Barony, for the purposes of this introduction an overview will suffice.
The history of Byrne extends back to Drakmark, the land from which the mage Gilmore opened the rift that brought the first expedition to these lands. Among the many noble families in Drakmark where the four who were to become the founders of the town of Byrne: Belus, Gars, Hora and Byrne. Members of all four families took part in the expedition, bequeathing their estates in Drakmark to second sons and seeking to found larger and grander estates in the new world, knowing that the road would be hard but that the rewards were potentially vast. Each family brought retainers and companions, and between them they made up a sizeable part of the expedition.
The early years of the history of Wilwarin are documented elsewhere, and need not be repeated here. Suffice to say that when Victor Lumens I was crowned King of Glorwing, there were those who decided that they would be better off founding a town of their own, and not bowing to the new King. The land was not well known then, however, and the portals were not yet open. These pioneers, led by the four families, set off into the mountains to found their own home.
They settled at the site of what is now Byrne. The river provided water and trade with the nascant Sun Kingdom, the valley was fertile and a fine place for farms, and the site they chose was well-placed for defense against the unknown dangers of the land. The new town took form rapidly, and the leaders of the four families met to decide on a name. Temon Byrne, the leader of the Byrne family, was a charismatic man and had been the driving force behind the new settlement. He was popular among the people, and well-known. Since its founding, the town had been known informally both within its walls and back in Port Sunrise as "Byrne's town", and it was with a good-natured sense of humour that the leaders of the families decided to acknowledge that the formal name. They were less willing to hand full power to one of their number, however: all four families had come here to escape the rule of another. Temon was content that the town bore his name, and agreed to share power. The arrangement would be as follows: the leaders of the families would rule in a council, and each would take turns to hold the pre-eminent place and the nominal title of "Baron" for a period of five years.
The arrangement worked well. With all four families committed to the arrangement, and no family strong enough to resist the other three combined, Byrne flourished for a century. The mountains were never especially safe, but Byrne stood strong under good governance, and if the occasional 5-year term passed where the governor was less than effective, it was never truly threatened. Until something unexpected happened.
A man entered Wilwarin, by the name of Daithi Byrne. A powerful mage and the leader of a mercenary company in Drakmark, he had passed through a portal in search of an enemy called Malin... and ended up in the world a branch of his family had helped found. The Wilwarin branch of the Byrne family at this point consisted of the elderly Gomon Byrne, near the end of his days, and his son Iiliyan. When Goman heard that one of Byrne blood had arrived in this world and was a powerful wizard, he sent for him. For his part, Daithi was shocked to learn of his new position, and learnt all that he could about his long-lost family. It was then that the seeds of ambition were planted. Iiliyan died in a hunting accident a year later. Gomon passed away in his sleep a bare month after, weeks into the his tenure as Baron. Though there is no proof of Daithi's involvement in either death, it cannot be discounted: in any case, Daithi became baron.
With all the experience of a successful adventurer and mercenary captain, Daithi was a fine baron and leader. However, when the end of his term came, he refused to cede power. With his magic, and thanks to the appointment of men loyal to him in key positions, the other families could not stop him. Daithi became the absolute ruler of Byrne, and set about consolidating his power.
However, this was not enough for him: he desired more. Digging into the forbidden arts, he sought and found the secrets of lichdom. To the despair of his wife, a kind and loving woman who was torn between her love for the man he had been and her fear of what he was fast becoming, Daithi mastered the necromantic arts. Entrusting his son with the roles of Commander of the Byrne Guard and guardian of his phylactery, Daithi ruled Byrne with an iron fist.
Then in the year 134 ACR the Queen of the neighbouring Sun Kingdom left on a pilgrimmage. Daithi saw a chance to gain even more power, and began plotting to take Port Sunrise. However, he reckoned without his wife. Monia Byrne, despairing at the thought of all the free peoples of Wilwarin suffering the same fate as those of Byrne, secretly sent word to the court of Glorwing. The messenger reached me...
The fall of Daithi and the liberation of Byrne is a large topic, and has its own book, entitled "The Fall and Rise of Byrne". Suffice to say that Byrne lies free now. The leaders of the families rule in council once more, but no longer trust one of themselves to lead. I serve as Lord Governor, chosen by the Council, and hold the position at their gift. Should I or one of my successors turn against the people of Byrne, we will not have five years to prepare.