The Death God
Posted: Thu Mar 07, 2019 8:46 pm
The Death God
The Gatekeeper, The Eternal Judge
Spheres of Influence: Funerals, Death, Afterlife, Judgement
Symbol: Hourglass
PLAYER INFORMATION:
Requirements for Worship:
A worshiper of the Death God is required to attain some measure of detachment from the cares of the world. They may be NG, LN, TN, CN, or NE
Clerical Domains: Required: Death, Earth, Fire, Knowledge
Optional: Air, Animal, Destruction, Healing, Magic, Plant, Protection, Strength, Sun, Travel, Water
Banned: Good, Evil, Trickery, War
Noted followers and faithful:
Lord Cleric: (vacant)
Speaker for the Dead: (vacant)
Lord of Shrouds (vacant)
The Death God's Judgment (Sacred Items)
Scales of Life: Made of platinum, these scales are compact, no more than 6 inches tall. Yet they are representative of the balance of life, as well as the Judgment that awaits.
The Death God's Chill (Places of worship)
Temple: Scions of the Death God do not have a central place where they congregate.
The Church in War
The Undertakers do not concern themselves with war directly, only the aftermath of the battles. During the War of the Sun, the first of His were seen on the battlefields, tending to the recently departed who were beyond the reach of resurrection. They did show respect for the cultural nuances of dealing with the dead, but never once did one assist any of the living who were not already dying.
VIEWS ON OTHER CHURCHES
DEITY INFORMATION
Alignment: The Death God is True Neutral in nature
Appearance: The Death God has never manifested on the world.
Messengers: The Death God will, from time to time, send Angels of Death to the world. Though frightening and terrible to behold, these are not malevolent creatures. Shrouded in black robes, they guard the Gates of Judgement. Their manifestations on Wilwarin are limited to instances when the souls of the dead are denied access to Final Judgement.
Known Powers and Practices: The Church of the Death God concerns itself with two primary missions; preparing the mortal remains for respectful burial, entombment, or cremation; and destruction of the unliving. In order to fulfill the first, Clerics of the Death God travel the land. Where there is death, they are present. It is said that they can almost sense death, and as such are view with suspicion by many. At the same time, they are experts in the preparation of a body for funeral. Many of their order are also orators, and will speak on behalf of the deceased, giving naught but truthful testament to the life. In some cases, they are brutally honest, speaking secrets and dashing reputations. However, in most cases, their eulogy is a welcomed relief for the loved ones left behind.
As for undead, they are seen as a perversion of the natural cycle of life. They are those who have cheated, or have been cheated out of, their proper Judgment. As such, clerics and Knights of the Death God devote themselves to also destroying all forms of unlife. They consider it a Holy War. As such, Pale Masters, Vampires, and Liches are their primary enemies.
Fellowships of the Death God:
None
The Gatekeeper, The Eternal Judge
Spheres of Influence: Funerals, Death, Afterlife, Judgement
Symbol: Hourglass
PLAYER INFORMATION:
Requirements for Worship:
A worshiper of the Death God is required to attain some measure of detachment from the cares of the world. They may be NG, LN, TN, CN, or NE
Clerical Domains: Required: Death, Earth, Fire, Knowledge
Optional: Air, Animal, Destruction, Healing, Magic, Plant, Protection, Strength, Sun, Travel, Water
Banned: Good, Evil, Trickery, War
Noted followers and faithful:
Lord Cleric: (vacant)
Speaker for the Dead: (vacant)
Lord of Shrouds (vacant)
The Death God's Judgment (Sacred Items)
Scales of Life: Made of platinum, these scales are compact, no more than 6 inches tall. Yet they are representative of the balance of life, as well as the Judgment that awaits.
The Death God's Chill (Places of worship)
Temple: Scions of the Death God do not have a central place where they congregate.
The Church in War
The Undertakers do not concern themselves with war directly, only the aftermath of the battles. During the War of the Sun, the first of His were seen on the battlefields, tending to the recently departed who were beyond the reach of resurrection. They did show respect for the cultural nuances of dealing with the dead, but never once did one assist any of the living who were not already dying.
VIEWS ON OTHER CHURCHES
- The Sun Church: (Neutral) The sun blinds them to the truths of the world. They simply do not understand us.
- The Church of the Helmsman: (Neutral) These warriors seem to respect our Holy Mission, but they do not understand it.
- The Church of Branneggarr: (Neutral) The Craftmasters are a strange lot, but we have found they have a deeper understanding of death moreso than most.
- The Church of Justin: (Neutral) They are unpredictable, and require too much cleanup after their mess. However, they can be useful if their activities can be....directed properly.
- The Church of Mysilvia: (Neutral) Life and Death are two sides of the same coin. This does not make us allies, but we do respect their boundaries.
- The Church of the Quiet God: (Neutral) These ones have been most useful in annihilating the undead. However, their understanding of death is extremely lacking. As such, our relations remains superficial at best.
- The Church of Cyparthia: (Neutral) We appreciate the arts and their protection of it. It is best to refrain from further comment.
- The Church of the War Triad: (Neutral) This church feeds death, but has little regard for what they do beyond that.
- The Church of Tyrannos: (Neutral) The followers of the Dark Father are surprisingly effective at combating undeath, and do not relish in it as we would have expected.
- The Church of Ravenos: (Hostile) Their lack of respect for anything will earn them no respite beyond this world.
- The Church of Asoth Thal: (Sworn Enemy) They use the powers of undeath without regard for its true corruptible abilities. We will unmake them.
- The Church of Ruhn Alesi: (Neutral) We have little interests in these tricksters.
DEITY INFORMATION
Alignment: The Death God is True Neutral in nature
Appearance: The Death God has never manifested on the world.
Messengers: The Death God will, from time to time, send Angels of Death to the world. Though frightening and terrible to behold, these are not malevolent creatures. Shrouded in black robes, they guard the Gates of Judgement. Their manifestations on Wilwarin are limited to instances when the souls of the dead are denied access to Final Judgement.
Known Powers and Practices: The Church of the Death God concerns itself with two primary missions; preparing the mortal remains for respectful burial, entombment, or cremation; and destruction of the unliving. In order to fulfill the first, Clerics of the Death God travel the land. Where there is death, they are present. It is said that they can almost sense death, and as such are view with suspicion by many. At the same time, they are experts in the preparation of a body for funeral. Many of their order are also orators, and will speak on behalf of the deceased, giving naught but truthful testament to the life. In some cases, they are brutally honest, speaking secrets and dashing reputations. However, in most cases, their eulogy is a welcomed relief for the loved ones left behind.
As for undead, they are seen as a perversion of the natural cycle of life. They are those who have cheated, or have been cheated out of, their proper Judgment. As such, clerics and Knights of the Death God devote themselves to also destroying all forms of unlife. They consider it a Holy War. As such, Pale Masters, Vampires, and Liches are their primary enemies.
Fellowships of the Death God:
None
Since the founding of the world, what transpires when a soul departs their mortal body has long been a matter of debate. Does the spirit live on? Is there reward for those who have been virtuous, and damnation for those who have been wicked? Does the soul simply wander, trapped with no place to go? Or does the soul cease at death? For generations, these questions have puzzled the greatest minds and most common farmers throughout Wilwarin. In the waning days of Eve's war, an ancient power awoke, and those questions became a matter of fact and substance.
The age of the Death God may never be determined. Some say he was old...ancient when the Sun Goddess first blessed the lands of of the World. But for the short span of recorded history, he was absent, he slept, or he was simply disinterested with the world. With the massive amount of death at the end of Eve's War, the great power could remain cloaked in shadows no longer.
It is those victims of Eve that perished in Byrne that were the first to experience the Death God in all his power and glory. His angel, the Gate Keeper once more began to admit the dead to the Great Halls of the Afterlife. For the first time in eons, the souls of the dead were able to attain permanent rest. Once again, clerics of the Death God now walk the land. They gather where there is death, though their cause seems secretive...