(PRESTIGE CLASS)
Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility.
- Hit Dice: d4.
- Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies.
- Skill Points: 6 + Int Modifier.
REQUIREMENTS:
Alignment: Non Lawful
Skills: Lore 4 ranks, Disable Trap 7, Open Lock 7.
Sneak Attack: 2d6
Spells: Must be able to cast at least 3rd level Arcane spells.
ABILITIES:
Level
1: Ranged Legerdemain - Trap & Pick Lock at 30' range, once per day.
2: Sneak Attack 1d6.
3: Bonus Feat. (Selected from rogue and metamagic feats)
4: Sneak Attack 2d6.
5: Ranged Legerdemain - Improves to two uses a day.
6: Sneak Attack 3d6.
7: Bonus Feat. (Selected from rogue and metamagic feats)
8: Sneak Attack 4d6.
9: Ranged Legerdemain - Three uses a day.
10: Sneak Attack 5d6.
BONUS SPELLS:
Upon gaining a level in Arcane Trickster, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities.
Arcane Trickster (PrC)
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- Glorwing Admin
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Arcane Trickster (PrC)

"GW is like so many infamous motel/hotels ... you can check out any time you want, but you can never leave" - Thrasher Dreadlock
"Blowing out someone else's candle won't make yours burn brighter."
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- Glorwing Admin
- Posts: 2246
- Joined: Sat Jul 12, 2003 7:41 am
Re: Arcane Trickster (PrC)
Ranged Legerdemain (Trap)
Type of Feat: Class Specific
Prerequisite: Arcane Trickster level 1
Specifics: Allows an Arcane Trickster to attempt to Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9.
Use: Selected.
Ranged Legerdemain (Lock)
Type of Feat: Class Specific
Prerequisite: Arcane Trickster level 1
Specifics: Allows an Arcane Trickster to attempt to Open Lock at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9.
Use: Selected.
Type of Feat: Class Specific
Prerequisite: Arcane Trickster level 1
Specifics: Allows an Arcane Trickster to attempt to Disable Trap at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9.
Use: Selected.
Ranged Legerdemain (Lock)
Type of Feat: Class Specific
Prerequisite: Arcane Trickster level 1
Specifics: Allows an Arcane Trickster to attempt to Open Lock at a range of up to 30' feet. 1 Use a day at level 1, 2 uses at level 5, and 3 uses at level 9.
Use: Selected.

"GW is like so many infamous motel/hotels ... you can check out any time you want, but you can never leave" - Thrasher Dreadlock
"Blowing out someone else's candle won't make yours burn brighter."
-
- Glorwing Admin
- Posts: 2246
- Joined: Sat Jul 12, 2003 7:41 am
Re: Arcane Trickster (PrC)
Bonus spells text updated.

"GW is like so many infamous motel/hotels ... you can check out any time you want, but you can never leave" - Thrasher Dreadlock
"Blowing out someone else's candle won't make yours burn brighter."