Your only hope for fame and fortune, and to escape the life of a commoner, was to become an adventurer -- Wait, what?! That's way too dangerous. It's a commoner's life for you, all the way.
NOTE: Commoner can only be taken at level 1. Commoner cannot multiclass in other levels besides Specialist. Commoners should not go out adventuring, but can take up crafting (coming soon) and running a business.. Commoners get -double- RP XP rewards per tick.
- Hit Die: d6.
- Proficiencies: All simple weapons, light armor
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Class Skills: Appraise, Bluff, Craft All, Heal, Intimidate, Listen, Lore, Perform, Ride, Search, Sense Motive, Spot, Taunt
This class is a way to have relatively low stakes, slice of life town RP. It will also be able to take great advantage of our planned crafting system.
Citizen (Base Class)
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- Glorwing Admin
- Posts: 2246
- Joined: Sat Jul 12, 2003 7:41 am
Citizen (Base Class)

"GW is like so many infamous motel/hotels ... you can check out any time you want, but you can never leave" - Thrasher Dreadlock
"Blowing out someone else's candle won't make yours burn brighter."
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- Glorwing Admin
- Posts: 2246
- Joined: Sat Jul 12, 2003 7:41 am
Re: Citizen (Base Class)
Update:
The RP XP Reward script is not currently configured to give double to the Citizen class. This will be fixed soon.
The RP XP Reward script is not currently configured to give double to the Citizen class. This will be fixed soon.

"GW is like so many infamous motel/hotels ... you can check out any time you want, but you can never leave" - Thrasher Dreadlock
"Blowing out someone else's candle won't make yours burn brighter."